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https://w.atwiki.jp/kazuha1015/pages/498.html
Monster Database/Lv50 モンスターデータを元に分かる範囲で更新。 -- 満月
https://w.atwiki.jp/a-priori/pages/495.html
Monster Database/Lv47 モンスターデータを元に分かる範囲で更新。 -- 満月
https://w.atwiki.jp/wiki11_orz/
当サイトはモバゲーのサークル、『まったり茶会参加者の憩い』の交流サイトです。 お絵描き、書き込みは自由ですので、是非活用してください。 サークルに関係のない方も大歓迎です! info last up data 060924 BBS ECHAT等開通 一通りはこんな感じです。 LINKの方はデザイン等も考慮したかったため、私の知っている限りのサイト様を勝手にリンクしてしまいました…。(契さん、柚ぽんずさん、すみません;;) もし外して欲しい場合はBBSかミニメで言ってやってください…! それと、master部に管理人用掲示板を設置しました。(管理人用利用規約と併用です) 管理人の方は是非一度目を通してくださいなー。 提案等に使ってやってください。 アカナ about 内容に同人要素を含む可能性があります。ご注意ください。 また、全てにおいて各企業様とは全く関係がありません。 サイト内のイラストの無断転載、掲示板での荒らし行為等はやめてください。 map ○TOP サイトのことなど。 ○BBS 交流掲示板、意見掲示板がおいてあります。 リンクを貼って欲しい方はこちらへ。 ○ECHAT 言わずと知れたコミュニケーションの場です。 毎月第二土曜に開催中。 ○LINK 皆様のサイトの集合体です。 master アカナ(サイト管理人) 契 南生 柚ぽんず (50音順) ※管理人用掲示板(利用規約) about link リンクフリー。 貼ったり剥がしたりお好きにどうぞ! ちなみにバナーはこちら。 site...TEA PARTY url...http //www11.atwiki.jp/orz -
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PDAの内容とか 当然の事ながらネタばれ注意! The Agroprom operationAgroprom Research Institute guard chart Agroprom研究所警備員配置図; Investigation report The Agroprom operation Agroprom Research Institute guard chart Agroprom研究所警備員配置図; #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Agroprom Research Institute guard chart.jpg) ; The chart details the patrols, sentries and guard towers. The HQ is on the third floor of the Institute. That s where the documents are kept. By day the area is infested with patrols. There are less of them at night and the guards are relieved at 11pm. There are few people in the main building at this time. If you want to get into the base, you should choose the catacombs, the gate is not an option. 哨戒、歩哨、および監視塔の見取り図である。 研究所の3階は、文書の保管庫になっており、HQはそこにある。 日中は哨戒隊が歩き回っているが、 夜になると哨戒の数は減り、午後11時になると警備隊は交代する。 この時間、メインビルには人がほとんどいない。 基地へ侵入するには、ゲートではなく、地下道から進入するべきである。 Investigation report Investigation report.~ For official use only.~ To SBU Colonel V.M. Kruchelnikov, head of project "TRUTH".~ From Captain D.F. Maksimenko, ~ commander of "Search-2" group. 調査報告書 私用禁止 "TRUTH"計画責任者 V.M. Kruchelnikov SBU 大佐殿へ "Search-2"班隊長 D.F. Maksimenko 陸軍大尉より Memo.~ Our group consisting of 3 investigators and a squad of SBU Special Forces conducted searched at Agroprom, the former Research Institute for agriculture on radiation-affected soil, from 12.05.2012 to 25.05.2012. Most of the equipment and documentation was missing however the few things we were able to find allow us to come to the following conclusion over the period from 2005 to 2008, the Institute did not conduct any research in its official fields of study. All the results of its "work" sent to the Ministry of Agriculture were falsified. Simultaneously, the Institute s management, specifically Petr Danilovich Strizh, continued to receive state financing, equipment and consumables and transferred them to a laboratory designated X18 using forged consignment notes, which provided cover for the operation by indicating that the materials were being transferred to an auxiliary facility for experiments. X18 appears to be a code name adopted by the group of people implicated in this affair, since our database contains no mention of this laboratory. Judging by the analysis of the documents we found, this laboratory is located within an hour s drive from the Institute. It is likely to be a clandestine facility so I would request the involvement of our analytical department. The lab s field of research is not clear and available documents contain no helpful information in this regard but do make references to the infamous professor Chubko and also mention some "Group". It is my firm belief that we have come to the end of the line and the analytical department will now have plenty of work to do. Attached is an archived file containing consignment notes for consumable materials and equipment transferred to some auxiliary facility and an extract from correspondence between Strizh and Chubko. Captain D.F. Maksimenko 26.05.2012~ To professor V.M. Chubko. From P.D. Strizh, Head of Agroprom Research Institute, Doctor of Agricultural Sciences. Dear Vadim Mikhailovich, As agreed, I am sending the next batch of consumable materials and equipment to our experimental facility to help you with your research, which is so essential for agriculture. I arranged financing for the experiments by describing them as pilot experiments in fields studied by the Institute so there won t be any problems with the Ministry. How are the experiments progressing? I am still deeply impressed by what you showed me last time. Sincerely yours, P.D. Strizh DAS To P.D. Strizh Please accept my gratitute, Petr Danilovich, we ve received everything. My team is very impressed with the laser spectrometer - if not for you, it would take me eons to acquire this model through my channels. Of course the Ministry of Agriculture will be happy to receive OUR results...you really made an old man laugh with that one! The experiments are continuing normally and the things you saw last time are dwarfed by our latest achievements. You should visit more often - I am always happy to see you and it s only an hour s drive to our "experimental facility" as you called it ) I almost forgot, I have news for you next Monday I will be discussing your candidacy with the Group. I think they will support me. Sincerely yours, professor V.M. Chubko To professor V.M. Chubko From P.D. Strizh, Head of Agroprom Research Institute, Doctor of Agricultural Sciences Dear Vadim Mikhailovich, thank you for your trust. I am touched and will do my best to prove you right. I think it is every scientist s dreams to take part in such an experiment and I will be absolutely delighted to be accepted into the Group. Sincerely yours, P.D. Strizh P.S. I managed to get two of the latest Japanese broadband oscilloscopes from the Ministry and will send them over at the earliest opportunity. メモ 2012年5月12日から同年5月25日にかけて、三人の調査員とSBU特殊部隊で構成された私達のチームは、 元放射線影響下の土壌に於ける農業研究所であるアグロプロムの調査を行いました。 殆どの設備また書類は失われていましたが、残存する極僅かな資料から、私達はある結論に達しました。 2005年から2008年にかけ、この研究所は専門分野のどの研究も行っておらず、 ”研究成果”が農務省へ送られていたという事実は偽造だったのです。 と同時に、研究所所長である Petr Danilovich Strizh は、 国からの資金・設備・消耗品の援助を受け続け、 偽造の輸送書類を使用し、 それらの物資をX18研究室へと送っていました。 この事実は、物資が実験の為補助施設に送られた旨を示す事により隠蔽されていました。 我々のデータベースにはX18研究室に関する情報が存在しない事から、X18とは彼らの中での暗号なのでしょう。 私達が発見した書類の分析結果から判断すると、 X18研究室はアグロプロム研究所から車で1時間以内の距離に位置します。 この秘密施設に対しては、我々の分析部署に援助を要請する必要があるでしょう。 X18研究室で何が行われていたかは不明瞭また、調査に役立つ情報の入った資料を得られませんでしたが、 悪名高いChubko教授、同様に幾つかの”グループ”に関してははっきりと言及する事が出来ます。 これは確信を持って言えますが、これらの情報は我々の調査の成功に大きな進展をもたらし、 今や我々の分析部門には真相解明の為、やるべき山積みの仕事があります。 添付ファイルは、幾らかの補助施設に消耗品と設備を輸送したとする託送書類と、 StrizhとChubko間のやりとりを抽出した記録ファイルです。 陸軍大尉 D.F. Maksimenko 2012年5月26日 農業科学博士・アグロプロム研究所所長P.D. StrizhからV.M. Chubko教授へ。 親愛なるVadim Mikhailovich、同意した通り、 私は、農業に不可欠なまとまった消耗品と設備を君と君の研究の援助の為に送った。 農務省からの融資の手配の件だが、研究所に於ける専門分野の予備実験の予算、 という事にした為、問題はないだろう。 実験の進度はどうだろう?前回君に見せられた成果に関しては、私は未だに深く感銘を受けている。 P.D. Strizh へ。 Petr Danilovich、私達は君が送った全てを受け取り、私のチームはレーザー分光計に非常に感動した。 もし君がいなければ、私のコネでこのモデルを手に入れるのは永遠に不可能だったろう。 勿論、農務省は私達の研究成果を受けて喜ぶだろうし、君は本当に国のお偉いさんを喜ばせるのがうまい。 実験は順調に進んでおり、最早以前とは比べ物にならないぐらいの進歩が見られる。 君はもっと頻繁にここに来るべきであり、私は何時も快く迎えるだろう。 君の言う”実験施設”へは車でたった一時間だ ) すっかり忘れていたが、一つ、君に知らせがある。 次の月曜日、私はグループへ参加する候補者と話す機会がある。彼らは私を助けるだろう。 親愛なるV.M. Chubko教授へ。P.D. Strizh農業科学博士・アグロプロム研究所所長。 信頼してくださり有難う。 私は心を動かされたし、あなたの研究が正しい事を証明するためにベストを尽くすだろう。 私は、あなたの行う実験に参加する事は、全ての科学者達にとって一種の夢のようであると考え、 我々のグループへの参加に関しては全く喜ばしいものだ。 P.S. P.D. Strizhより。 私は何とかうまくやって、農務省から、最新の日本製オシロスコープを二つ手に入れた。 それを機会があれば出来る限り早く送りたいと思う。 ----
https://w.atwiki.jp/jlcn/pages/70.html
Grunt Birthday Party ミッション クロウズ ネスト 説明 クラッカーで盛り上がろう 効果 グラントをヘッドショットで倒したときに紙吹雪が出る。少し、見にくくなるので注意 ドローン(虫)が馬鹿みたいに出てくる。 ところの次、ドローンが出てくる通気孔?みたいなとこの下に隠されている。 落ちるギリギリのところの真下に矢印があるのでそこに乗り、入る。 [ 戻る ]
https://w.atwiki.jp/i_ro/pages/333.html
For a pre-Renewal version of this article, click here. The Homunculus is a special pet which assist Alchemist classes in ways such as a support, an instant partymate, or a sacrifice for the player. Alchemist classes must go through the Bioethics Quest to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill Bioethics× will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points. +←クリックで目次を開く Types of Homunculus Choosing a HomunculusComparisons Obtaining a Homunculus Homunculus Stats and Skill Points Evolution Controlling the HomunculusManual Functions AI×Installing AI Possibilities Impossibilities Not Allowed Feeding and Intimacy Manipulating Intimacy Experience and LevelingGeneral Information Experience Chart Miscellanea Known Bugs See AlsoExternal Links Types of Homunculus There are 4 types of Homunculi with various attributes unique to each. 名前 タイプ エサ スキル Lif×iRO wiki の画像表示 ・ Support・ Demi Human×・ Neutral Pet Food ・ Healing Hands×・ Urgent Escape×・ Brain Surgery×・ Mental Charge× Amistr×iRO wiki の画像表示 ・ Tank・ Brute×(*1)・ Neutral Zargon ・ Castling×・ Amistr Bulwark×・ Adamantium Skin×・ Blood Lust× Filir×iRO wiki の画像表示 ・ Speedster・ Brute(*2)・ Neutral Garlet ・ Moonlight×・ Flitting×・ Accelerated Flight×・ S.B.R.44× Vanilmirth×iRO wiki の画像表示 ・ Magic User・ Formless×(*3)・ Neutral Scell ・ Caprice×・ Chaotic Blessings×・ Instruction Change×・ Self-Destruction× Choosing a Homunculus "Which Homunculus should I pick?" This is a common question amongst new Alchemists and future Geneticists. Each Homunculus serves its own purpose that is custom tailored to the players individual needs. Despite general opinion, players should choose based on their exact situation and not what others tell them to do. This is because every player has different leveling methods and amount of time to invest, so one player might have enough time to invest into leveling an Amistr×, while another is just looking for a quick pre-Homunculus S× to get their needed support skills. Comparisons Lif× - more of a novelty character. Its skills are fairly worthless and offer nothing to the player other than a walking speed boost that will be replaced anyways as a Geneticist with Cart Boost×. Its attack is low, has no burst attacks, and its healing skill, Healing Hands×, does not heal much and is generally not worth using. It is strongly advised NOT to use it as a base, as it generally has no practical use. Amistr - generally the best base for a Homunculus S but also easily the slowest to level and feed due to the lack of offensive skills, and choosing to acquire Blood Lust× would require feeding the Amistr to loyal twice. Its Amistr Bulwark× skill is very valuable for MVP×ing later on as it boosts VIT× and even offer some defense that can be useful for PvP×. Players with A LOT of free time to level and feed a homunculus should go with Amistr, as the payoff in the end will be more than worth it. However, avoid it if spending a longer time leveling and all the extra feeding time does not sound like an ideal situation. Filir× - generally the fastest leveling Homunculus in most situations, and the most helpful for speed leveling a Homunculus S up to the required level for certain skills. The big downside is the lack of VIT, which carries over to Homunculus S, making it quite frustrating sometimes to level due to it dying too much. Another tradeoff is that depending on the Homunculus S chosen, it may not reach high enough VIT for stun immunity. For players with less time to level a Homunculus, Filir is definitely a good choice. Its loyal evolved skill, S.B.R.44×, is usually skipped as it is not terribly useful. Vanilmirth× - the in-between solution to Amistr and Filir. It offers the high VIT and Max HP×, has a decent offensive skill, but has lower burst attack compared to Filir, making it slower for leveling in some situations. Its Caprice× skill can be unreliable, as it picks a random property to use. It is a solid choice though for all players to use as a base, and many players skip the loyal evolved skill, Self-Destruction×, as it is not used very often. It is also desirable as a base for a Homunculus S, for players who plan on becoming pure brewers, because Instruction Change× increases the brewing success rate. Obtaining a Homunculus Main article Potion Creation× To obtain a Homunculus, an Embryo is required. These can be purchased from other Alchemists or can be self-made. In order to make an Embryo, an Alchemist must use the skill Prepare Potion× with the following materials purchasable from the Al de Baran Material Seller , in the Alchemist Guild (alde_alche 35, 179) Medicine Bowl Glass Tube Morning Dew of Yggdrasil Seed of Life Potion Creation Guide (消費しない) Success rates of creating embryos are affected mainly by the Alchemist s INT×, DEX× and LUK×. Once an Embryo is obtained, use the skill Call Homunculus× to summon a new Homunculus. There is a chance to get 1 of the 4 base Homunculi and another chance to get 1 of the 2 sprites available to each type of Homunculus. Although not completely proven, there is a popular "fact" that the creator of the Embryo s stats play in a role in the probability of summoning each Homunculus. Homunculus Stats and Skill Points This article or section needs to be updated. Homunculus have their own set of stats apart from their masters, these will have a set amount upon summoning and will vary as it levels up. With each level, a Homunculus will receive a certain amount points to each stat (STR×, AGI, VIT, INT, DEX, LUK) depending on which type of Homunculus. These stats are invisible under the Homunculus Stat Window (Alt+R). The Homunculus s ATK×, MATK×, Hit Rate, Critical× Hit Rate, DEF×, MDEF×, Flee× Rate, and ASPD× will be visible. The Homunculus also gains one skill point for every three levels. Unlike status points, one can apply these to whichever skill one would like. To calculate the Homunculus stats, use the following equations ATK = Floor((STR + DEX + LUK) ÷ 3) + Floor(Level ÷ 10)MATK = Level + INT + Floor((INT + DEX + LUK) ÷ 3) + Floor(Level ÷ 10) × 2HIT = Level + DEX + 150CRI = Floor(LUK ÷ 3) + 1DEF = (VIT + Floor(Level ÷ 10)) × 2 + Floor((AGI + Floor(Level ÷ 10)) ÷ 2) + Floor(Level ÷ 2)MDEF = UnknownFLEE = Level + AGI + Floor(Level ÷ 10)ASPD = Unknown Evolution When the Homunculus Intimacy is Loyal, use a Stone of Sage (simply double click it) to evolve it. There is no level condition in order to evolve it. With evolution, the Homunculus will obtain a random bonus for each of its stats, increased Max HP and Max SP× and a new form. After evolving, the Homunculus Intimacy resets to 10 (Hate). Once its Intimacy reaches 910 again (1 point before Loyal), a fourth, new skill is unlocked. Controlling the Homunculus Manual Functions Here is a listing of all manual functions with the Default AI. In general, there will be no need for any other manual functions in most Custom AIs. Alt + Single Right Click Target monster Alt + Double Right Click Attack monster Alt + T Standby, Idle/Passive mode, cancels all commands and returns to master Alt + Right Click Ground Move to location (15 tile range) Alt + R Information window If the player is dead, manual commands can t be issued. However, the AI will continue to function as normal. AI× The AI is the "brain" of the Homunculus. All Homunculus behavior is controlled by an AI script. There is a choice between the use of the default script or a custom script. The default script is both poorly made and simple; the primary problems with the default script are that the Homunculus will either kill steal× everything (default AI ed Vanilmirth and Filir) or will not attack anything at all (default AI ed Amistr and Lif). Hence it is recommended to write a custom script or use a premade one made by users. To switch between the Default AI and the User AI, use the /hoai command. It can also be switched in the Ragnarok Setup program by checking/unchecking the hoai checkbox in the Option tab. Installing AI Once AI script is downloaded, go to the default RO directory. This is generally located at C \Program Files\Gravity\Ragnarok Online\AI. Insert the downloaded AI script into the USER_AI folder and relog or resummon the Homunculus. This should be done every time there is a change in script. While there are infinite possibilities with AI scripts, it is necessary to understand that there are things it can and cannot do. These limitations are what separates it from bots. Possibilities Automatically attacking monsters within player s sight range. Autocasting Homunculus skills, including ground skills. Different tactics for individual monsters (ex what priority to attack, using a skill on that monster, etc). Reading the HP, SP, MAXHP and MAXSP values of the Homunculus or its owner. Reading the target of a attacking monster (to avoid kill stealing). Reading the current animation or "motion" other actors are doing (this is buggy when used on the Homunculus itself). Automatically shut down the Ragnarok Online client using os.exit(). If the owner is being attacked, it logs out after 5 seconds after calling os.exit(). Otherwise it will log out immediately after os.exit() is called. This may not work on Windows 7 and later, instead producing an error message and hanging the client, but not logging the user out until they click through the error or the server times out the connection. Impossibilities Detecting whether other players are in a party with the owner. Detecting who the owner of another Homunculus is (GetV(V_OWNER, id) returns the owner s ID, regardless of what the second argument is). Detecting status effects or ground effects. Identifying skills used, or gathering any other information not listed above. Locating hidden players. Auto Feeding. Auto Looting. Using skills while their owner is vending×. Maintain its AI when the Homunculus is out of range of their owner. Having the owner move around (except when autocasting the Castling× Skill). Reading the HP, SP, MAXHP and MAXSP values of someone other than the Homunculus or its owner. Autocasting any player skills (Disabled after 5-Feb-2008). Not Allowed Using a 3rd party program. Reading in real time the output of the Homunculus TraceAI function, so that one gains a read out on what is around the player (including things that the game client won t show). According to a GM post on the iRO Forums "Doing this when monster leveling would not be such a big deal but in PVP/WoE purposes it is a very unfair/unintended thing. Users violating that rule will be suspended." Feeding the Homunculus or moving the owner around using a 3rd party program. Players are responsible for the actions of their Homunculi. For example, if the Homunculus kill steals people, then the player is held accountable and may be punished accordingly. Feeding and Intimacy Much like pets, Homunculus require feeding. Feed the Homunculus when its hunger is between 11~24 to get 1 full point of Intimacy. Feeding at the other times will give less than a full point and may even reduce the Intimacy. If one forgets to feed the Homunculus, its Intimacy will eventually decrease, and it will leave the master if it goes below zero Intimacy. Hunger空腹度 Intimacy親密度 Starving at 1% ~ 10% -1 1% ~ 10% 0.5 11% ~ 24% 1 25% ~ 75% 0.75 76% ~ 90% -0.05 91% ~ 100% -0.5 The homunculus also display emotes× as a way of warning the player. The emotes used are 給餌時の空腹度状態 エモーションアイコン Hunger below 11% /sob(*4)- iRO wiki の画像表示 Player feeds without proper item /swt - iRO wiki の画像表示 Player feeds at 1% ~ 75% /ho - iRO wiki の画像表示 Player feeds at 76% ~ 90% /swt2 - iRO wiki の画像表示 Player feeds at 91% ~ 100% /wah - iRO wiki の画像表示 Failed to use skill /... - iRO wiki の画像表示 Failed to evolve /hmm - iRO wiki の画像表示 Intimacy is crucial for evolution, obtaining the final skill, and AFKing. Intimacy has not been proven to affect Homunculus stat growth. This value is not shown in the Homunculus Stat Window. However, for each interval of Intimacy points the Homunculus has, the window will show Intimacy親密度 状態 1 ~ 3 Hate with Passion 4 ~ 10 Hate 11 ~ 100 Awkward 101 ~ 250 Shy 251 ~ 750 Neutral 751 ~ 910 Cordial 911 ~ 1000 Loyal Manipulating Intimacy The player dying, the Homunculus dying, or the Homunculus vaporizing× does not affect Intimacy. Stressing it (other than using their ultimate skills) is the only way that to lower its Intimacy. One can stress the Homunculus by not feeding it (Hunger 11) or overfeeding it (Hunger 75). Each hour of starving causes the Intimacy to decrease by 18 (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus Intimacy will decrease by 432. If the player can no longer use Call Homunculus or Homunculus Resurrection×, then the Homunculus has left its master for good. However, the master is able to create a new Homunculus. Experience and Leveling General Information The level limit for a Homunculus owned by an Alchemist or Biochemist is 99. Once its master is promoted to Geneticist, the level limit is increased to 150. However, allowing a Homunculus to level higher than 99 is not recommended, as it will gain less HP/SP and stats compared to a Homunculus S, so it is advised to keep the Homunculus Vaporized until after completing the Homunculus S quest×. When a monster× is killed by the Homunculus alone Owner gets full Base Experience, but no Job Experience, from the monster, affected by the level difference. Homunculus gets the full Experience from the monster, unaffected by the level difference. If a player kills a monster and his/her Homunculus doesn t contribute to the kill at all Player gets all Base and Job Experience from the monster, affected by the level difference. Homunculus get no Experience at all. If a monster is killed by having both the player and his/her Homunculus dealing damage to the monster Player gets 105% of the monster s Base Experience. For example, a Sidewinder gives 720 Base Experience. Barring the level diferences, if both the player and the Homunculus participate in the fight, the player will receive 756 experience (720 × 1.05). Player gets a portion of the monster s Job Experience based on how much damage is dealt by the player (the Job Experience pool is 105% of normal), affected by the level diference. Homunculus gets a portion of the monster s Base Experience based on how much damage is dealt by the Homunculus, unaffected by the level diference. Whenever the player dies and the Homunculus HP is above 80%, it will automatically be Vaporized. Otherwise it will not vaporize and is able to continue to fight, and the player continues to receive Experience from Homunculus, but manual commands cannot be issued. It s a common mis-conception that when a Homunculus defeats a monster, they get the Job Experience of the monster. In actuality, they get a copy of the Base Experience of the monster, modified by the damage they did to it and how many people attacked it. Experience gained by a Homunculus owner from unassisted Homunculus kills can be shared in a party. Experience Chart Lv 1 ~ 25 Lv 26 ~ 50 Lv 51 ~ 75 Lv 76 ~ 99 Lv 経験値総量 次Lvへの必要経験値 必要経験値の上昇率 Lv 経験値総量 次Lvへの必要経験値 必要経験値の上昇率 Lv 経験値総量 次Lvへの必要経験値 必要経験値の上昇率 Lv 経験値総量 次Lvへの必要経験値 必要経験値の上昇率 1 0 347 - 26 150,925 13,580 7.69% 51 830,834 47,040 4.26% 76 2,908,734 171,000 5.88% 2 347 545 57.06% 27 164,505 14,550 7.14% 52 877,874 48,960 4.08% 77 3,079,734 178,600 4.44% 3 892 891 63.49% 28 179,055 15,520 6.67% 53 926,834 50,880 3.92% 78 3,258,334 185,250 3.72% 4 1,783 1,485 66.67% 29 194,575 16,490 6.25% 54 977,714 52,800 3.77% 79 3,443,584 190,000 2.56% 5 3,268 2,178 46.67% 30 211,065 17,460 5.88% 55 1,030,514 54,720 3.64% 80 3,633,584 218,500 15.00% 6 5,446 3,168 45.45% 31 228,525 18,430 5.56% 56 1,085,234 56,640 3.51% 81 3,852,084 247,000 13.04% 7 8,614 3,762 18.75% 32 246,955 19,400 5.26% 57 1,141,874 59,040 4.24% 82 4,099,084 285,000 15.38% 8 12,376 4,158 10.53% 33 266,355 20,370 5.00% 58 1,200,914 60,480 2.44% 83 4,357,084 332,500 16.67% 9 16,534 4,505 8.35% 34 286,725 21,340 4.76% 59 1,261,394 62,400 3.17% 84 4,689,584 380,000 14.29% 10 21,039 4,900 8.77% 35 308,065 22,504 5.45% 60 1,323,794 64,320 3.08% 85 5,069,584 456,000 20.00% 11 25,939 5,390 10.00% 36 330,569 23,280 3.45% 61 1,388,114 66,240 2.99% 86 5,525,584 522,500 14.58% 12 31,329 5,880 9.09% 37 353,849 25,220 8.33% 62 1,454,354 67,200 1.45% 87 6,048,084 570,000 9.09% 13 37,209 5,978 1.67% 38 379,069 26,675 5.77% 63 1,521,554 70,080 4.29% 88 6,618,084 646,000 13.33% 14 43,187 6,223 4.10% 39 405,744 28,130 5.45% 64 1,591,634 73,920 5.48% 89 7,264,084 712,500 10.29% 15 49,410 6,566 5.51% 40 433,874 28,800 2.38% 65 1,665,554 76,800 3.90% 90 7,976,584 855,000 20.00% 16 55,976 7,203 9.70% 41 462,674 30,240 5.00% 66 1,742,354 80,640 5.00% 91 8,831,584 950,000 11.11% 17 63,179 7,840 8.84% 42 492,914 31,680 4.76% 67 1,822,994 84,480 4.76% 92 9,781,584 1,140,000 20.00% 18 71,019 8,232 5.00% 43 524,594 32,640 3.03% 68 1,907,474 87,360 3.41% 93 10,921,584 1,425,000 25.00% 19 79,251 8,624 4.76% 44 557,234 34,560 5.88% 69 1,994,834 91,200 4.40% 94 12,346,584 1,710,000 20.00% 20 87,875 8,924 3.48% 45 591,794 36,000 4.17% 70 2,086,034 104,500 14.58% 95 14,056,584 1,995,000 16.67% 21 96,799 9,409 5.43% 46 627,794 36,480 1.33% 71 2,190,534 121,600 16.36% 96 16,051,584 2,280,000 14.29% 22 106,208 9,991 6.19% 47 664,274 38,400 5.26% 72 2,312,134 133,000 9.38% 97 18,331,584 2,660,000 16.67% 23 116,199 10,670 6.80% 48 702,674 40,320 5.00% 73 2,445,134 147,250 10.71% 98 20,991,584 3,135,000 17.86% 24 126,869 11,446 7.27% 49 742,994 42,720 5.95% 74 2,592,384 154,850 5.16% 99 24,126,584 - - 25 138,315 12,610 10.17% 50 785,714 45,120 5.62% 75 2,747,234 161,500 4.29% Miscellanea They gain a skill point for every three levels. There is no Job Level equivalent. They obtain additional EXP from server rates, but NOT Battle Manuals. Their Flee rate and Defense is not reduced by the number of monsters. Their Hit Rate is capped at 95%. Even if it has way more hit than required for a monster, it will always miss at a 5% chance. All Homunculi have a base Attack Speed of 1.4 seconds per attack (ASPD 130). Different stat growths lead to different attack speeds of each Homunculus. Homunculus stat growth is random, nothing will affect which stats will grow and which stats will not. Homunculus can hit Ghost× property monsters. Other players can t Heal homunculus, but Sanctuary× heals them Homunculus movement speed follows the owner s condition when he/she summons it, revive it, or moving map zones. If A Geneticist is under Cart boost the homunculus will also move fast, same when the player get Decrease Agility. Need confirmations from other players about buff. Some buffs can be casted on homunculus but it s not clear they re affected or not or have similar restriction like Mercenaries Known Bugs The Homunculus stat window is now bugged, many of the stats do not represent real values. For instance, ATK is much lower than its actual value. The Vanilmirth s Instruction Change× skill is bugged and only adds the STR and INT when it levels up. If the player leaves the map, Vaporize, Summon, or resurrect the Homunculus, the bonus will be lost. Teleporting does not cause the bonuses to be lost. After Amistr s Castling skill, monsters do not always change target. If the Homunculus was vaporized or killed with a status effect×, it will bug up. (It will get immobilized, vanish and it will get the grim reaper, like the one while affected by Curse×. Use Vaporize and Call Homunculus to fix this bug). Homunculus can have permanent Movement Speed× increase until one relogs, changes map, teleports, or Vaporizes. It is possible while using Call Homunculus and an item, skill or gear that increases Movement Speed, such as Speed Potion , Increase AGI×, Cart Boost or Bloody Axe at the same time. Both the Homunculus Hunger countdown clock (1 minute timer) and the starvation clock (20 seconds timer) will reset if one relogs, changes map, teleports, or uses Vaporize and Call Homunculus together. On iRO, all Homunculus races have been changed to Demi Human× for balancing reasons. However, the alternate form of the Vanilmirth is still considered Formless× and not Demi Human. Therefore, all Demi Human reductions do not apply versus alternate Vanilmirths. In addition, the Battlegrounds× equipment set penalties (damage received is tripled versus non Demi Human monsters) apply for the alternate Vanilmirth because it is not considered Demi Human. This does not apply to Homunculus S, which have the same races that they do on other RO s, because this balancing was seen as unnecessary, now that people do not use Battlegrounds sets. See Also AI× Homunculus S× Mercenary System× External Links AzzyAI Mir AI (No longer updated) Rampage AI (No longer updated) Rampage AI Lite Homunculus Stat Calculator (Renewal) Detailed Stat Growth Chart -Homunculus System Homunculus S× Homunculus System Homunculus S× Homunculus Skills Amistr× Adamantium Skin× ・ Amistr Bulwark× ・ Blood Lust× ・ Castling× Filir× Accelerated Flight× ・ Flitting× ・ Moonlight× ・ S.B.R.44× Lif× Brain Surgery× ・ Healing Hands× ・ Mental Charge× ・ Urgent Escape× Vanilmirth× Caprice× ・ Chaotic Blessings× ・ Instruction Change× ・ Self-Destruction× Homunculus S Skills Bayeri× Stahl Horn× ・ Goldene Ferse× ・ Stein Wand× ・ Angriffs Modus× ・ Heilage Stange× Dieter× Volcanic Ash× ・ Lava Slide× ・ Granitic Armor× ・ Magma Flow× ・ Pyroclastic× Eira× Eraser Cutter× ・ Overboost× ・ Xeno Slasher× ・ Light of Regen× ・ Silent Breeze× Eleanor× Style Change× ・ Sonic Claw× ・ Silvervein Rush× ・ Midnight Frenzy× ・ Tinder Breaker× ・ C.B.C (Continual Break Combo)× ・ E.Q.C (Eternal Quick Combo)× Sera× Needle of Paralysis× ・ Poison Mist× ・ Pain Killer× ・ Summon Legion× Alchemist s Skills Bioethics× ・ Biotechnology× ・ Call Homunculus× ・ Creature Creation× ・ Cultivation× ・ Drillmaster× ・ Flame Control× ・ Heal Homunculus× ・ Homunculus Resurrection× ・ Vaporize× -Leveling Leveling Levels Experience ・ Base Level (Base EXP Chart ・ Base EXP Quests×) ・ Job Level (Job EXP Chart ・ Job EXP Quests×) ・ パーティシステム ・ Guild Level× ・ Homunculus Level (S-Type×) Leveling Methods Bounty Board Quests • Eden Group Leveling Quests · 狩場情報 · EXP Quest Table ・ Weekly Turn-In Events× (Gramps) Categories Articles Needing To Be Updated | Homunculus | Alchemist br()・
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前ページ次ページMonster Database Lv71 [#m3b31e13] 混沌の鼠王 [#rfe9fb35] サーベルキャッツ #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 [#n442ad9d] デビルアイ #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 [#m6f2ed76] コメント [#r2a4f340] Lv71 混沌の鼠王 attachref レベル 71 属性 木 攻撃方式 混合 アクティブ 有無 リンク 有無 ペット 不可 スキル 不使用 生息地 幻惑の森(地上) 回復薬 生産材料 粘着剤 特産物 冥界の鱗 冥界のトーテムポール 弾矢 装備品 その他 備考 座標例:(656 474),(665 470)旧名:獰猛な強歯の冥界ネズミメモ:ネズミらしさ0% サーベルキャッツ #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 attachref レベル 71 属性 無 攻撃方式 物理 アクティブ 有無 リンク 有無 ペット 可 スキル 不使用 生息地 桃花庭園,桃源郷の南西(地上) 回復薬 生産材料 特産物 弾矢 装備品 その他 備考 座標例:(628 539),(630 540)旧名:鋼牙の山猫対象クエスト:Lv70 侠客の度胸ある仁愛の心,Lv75 心には自分の好きな人がいるメモ:巡回、ソロ可メモ:近接物理攻撃 HP低下で吸血攻撃 デビルアイ #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 attachref レベル 71 属性 土 攻撃方式 混合 アクティブ 有 リンク 有 ペット 不可 スキル 土属性魔法 生息地 夢の跡(地上) 回復薬 生産材料 特産物 弾矢 装備品 その他 備考 座標例:(533 411)旧名:邪眼対象クエスト:龍探しのフォルス(71)〆,神の啓示の八 コメント 名前
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【登録タグ JASRAC管理曲 S ささくれP 初音ミク 曲 殿堂入り】 作詞:ささくれP 作曲:ささくれP 編曲:ささくれP 唄:初音ミク 曲紹介 この世界は奴に支配されている。 「白猫プロジェクト×初音ミク」コラボ書き下ろし楽曲。 歌詞 (動画より書き起こし) この世界は奴に支配されている 右も左もノイズの彩(さい) 無数のキカイなコード異常全て 僕等のウタをシン蝕する この世界でオトを集めていた 刻まれる鼓動(ビート)僕はただ サンプル⇔リサンプル繰り返し 君がiしたウタを噛み砕いていた ほどけそうな夜に 理解不能 しがみついたモンスター 教えて ノイズに覆われた 心臓(ココロ)を嘲笑う SAMPLING MONSTER 僕等はどうして コトバを散らかしながら生きている SAMPLING MONSTER 僕等はいつから ココロを散らかしながら生きている SAMPLING MONSTER 僕等はもう既に ノイズだらけのウタ唄うモンスター SAMPLING MONSTER 誰か教えて 傷だらけいびつなアンデッドアンサー 理解不能が押し寄せて狂う 無数のiがオトに支配される 理解不能が押し寄せて狂う 無数のiが刻まれる SAMPLING まだヒトは知らない ノイズだらけのこの世界が愛しい理由(ワケ)を ワンダー 僕は知らない 胸の奥から溢れてくる激情(ノイズ)の雨を コメント おおおおおうぽつです!! -- (* u *) (2017-08-29 23 33 41) うわぁぁぁぁぁ! -- 名無しさん (2017-09-20 17 08 23) これめっちゃ好きだからフルで聞きたい -- 名無しさん (2018-05-05 19 39 53) フルあるやん -- 名無しさん (2023-06-07 18 07 59) 名前 コメント
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登場 Recipe 2 【酒場】と【依頼】 備考 No.041 THE PARTNER  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄[属性:風] ┏──────────┓ 《材料》 ∥ ..... ∥ ・本醸造『韮雫』 x 0.3 ∥,,∧ . ∥ ・ボルジョア・バヤーロ x 0.4 ∥ 彡 ∥ ・ΧΥΖ x 0.3 ∥;;;;;iミ) ▽ ∥ ・思い出の結晶 x 1.0 ∥ ̄ ̄ ̄ ̄ ̄⊥ ̄ ̄ ̄ ̄∥ 《器具》 ∥ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄∥ ・ガラス器具 ∥┳━__━┳━__━∥ ・カクテルシェーカー ┗──────────┛ 【効果】 飲むとLP&MPが全回復+「悪酔系」「メンタル系」の状態異常を全て治療。 【価値】 [Priceless] ───────────────────────────────────── …XYZを越えた、お酒の王様。 レシピの材料以外に、カンパリを3滴だけ垂らすのが ───────────────────────────────────── 秘訣らしい。 …これ程のLvになると、例え「たかがお酒」でも相当の熟練錬金術師で ───────────────────────────────────── なければ調合できないくらい調合難易度が高くなる。 …本音の話、例え私がお酒に ───────────────────────────────────── 強かったとしても、「これ」や【XYZ】の調合は今の腕ではまず難しい話だろうね。 ───────────────────────────────────── …とある放浪の老バーテンが編み出したって言われてるこのAA板オリジナルのカクテルには、 ───────────────────────────────────── 鬱やメンヘラ、自棄アル中やニートなんかの、心や精神の病に毒されてしまったAA達に ───────────────────────────────────── 大切な何かを思い出させて社会復帰を促す力があるんだって。 …それ程までの強力な ───────────────────────────────────── 『ネタの力』が篭った、「ただのカクテル」、「心のエリキシル剤」。(by シーナ) ───────────────────────────────────── → 使用参考書: 『あなたのカクテル・パートナー』 & http //monadowa.s14.xrea.com/cocktail/index.htm
https://w.atwiki.jp/c-atelier/pages/337.html
登場 Recipe 番号 タイトル 備考 No.041 THE PARTNER  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄[属性:風] ┏──────────┓ 《材料》 ∥ ..... ∥ ・本醸造『韮雫』 x 0.3 ∥,,∧ . ∥ ・ボルジョア・バヤーロ x 0.4 ∥ 彡 ∥ ・ΧΥΖ x 0.3 ∥;;;;;iミ) ▽ ∥ ・思い出の結晶 x 1.0 ∥ ̄ ̄ ̄ ̄ ̄⊥ ̄ ̄ ̄ ̄∥ 《器具》 ∥ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄∥ ・ガラス器具 ∥┳━__━┳━__━∥ ・カクテルシェーカー ┗──────────┛ 【効果】 飲むとLP&MPが全回復+「悪酔系」「メンタル系」の状態異常を全て治療。 【価値】 [Priceless] ───────────────────────────────────── …XYZを越えた、お酒の王様。 レシピの材料以外に、カンパリを3滴だけ垂らすのが ───────────────────────────────────── 秘訣らしい。 …これ程のLvになると、例え「たかがお酒」でも相当の熟練錬金術師で ───────────────────────────────────── なければ調合できないくらい調合難易度が高くなる。 …本音の話、例え私がお酒に ───────────────────────────────────── 強かったとしても、「これ」や【XYZ】の調合は今の腕ではまず難しい話だろうね。 ───────────────────────────────────── …とある放浪の老バーテンが編み出したって言われてるこのAA板オリジナルのカクテルには、 ───────────────────────────────────── 鬱やメンヘラ、自棄アル中やニートなんかの、心や精神の病に毒されてしまったAA達に ───────────────────────────────────── 大切な何かを思い出させて社会復帰を促す力があるんだって。 …それ程までの強力な ───────────────────────────────────── 『ネタの力』が篭った、「ただのカクテル」、「心のエリキシル剤」。(by シーナ) ───────────────────────────────────── → 使用参考書: 『あなたのカクテル・パートナー』 & http //monadowa.s14.xrea.com/cocktail/index.htm